Ms. Marvel Wall Animations | Tutorial | DaVinci Resolve 17 *Free* Edition
In this tutorial, we'll look at one way to pull off the wall animations from episode 1 of Ms. Marvel inside of DaVinci Resolve, for free! Below you’ll find an auto-generated transcript of this tutorial.
hey guy
this is chris from swatara media i was
recently watching the first episode of
miss marvel
and as i was watching them bike around
jersey city with those cool animations
on the walls i thought to myself
i know how to do at least half of that
effect i can get things to stick to all
sorts of surfaces
but i'm not very good at 2d comic book
animation so instead i grabbed some
stock animation and decided to make this
tutorial
today we'll be making this
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you may be thinking to yourself i bet
you use davinci resolve studio or mocha
or nuke or flame or something paid to do
that no no
i used only the free features of resolve
and fusion if you're interested in
knowing how keep watching and as always
subscribe if you want but also feel free
to comment below with any ideas i might
have missed for this particular video i
did end up using an element from an
unnamed stock video site that is not
sponsoring this video
but i've left a link in the description
below to a list of old cartoons that
have entered the public domain i've also
included a link to the base video clip
you see here which i'm pretty sure i got
from pexels
let's hope so so first of all let's put
on our vfx detective hats and figure out
[Music]
more than likely their approach would
have involved a 3d camera solve
they would have first made garbage mats
around kamala and her friend whose name
i can't remember in addition to anyone
and anything that has motion
when you use a 3d camera tracker
anything that's not stationary can mess
with the math used to recreate how the
camera was moving in 3d space
the scene is then covered in tracking
markers which are then used to figure
out the camera's motion
a 360 degree high dynamic range image of
the scene would have also been captured
in order to realistically light the
environment
and their murals the swede animations
themselves would then be projected onto
geometry in the scene probably planes
and placed where the walls are finally
the 3d assets would be composited into
the scene with anything including the
animation painstakingly rotoscoped out
by a team of brave individuals that
sounds like a lot what about a simpler
way here is
the planar tracker we're going to do a
planar track on the wall where we'd like
to place our cool animation and then
rotoscope anything that occludes it no
fuss
all of this is being done with the free
version of davinci resolve
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alright so let's go ahead and get
started now i don't suspect this is
going to be a very long
tutorial as you can probably see by the
node tree down here there isn't a whole
lot going on to make this happen now of
course
if you decided to be a little bit more
adventurous
and kind of add
multiple murals or
more complex elements and things like
that
it could end up being you know a little
bit more complicated but
honestly this is very hard to set up
so let's go ahead and learn how to do it
so first we'll go kind of go through all
these nodes here now of course we have
our media in coming in this is funneling
into a planar tracker that's using the
corner pin operation you see if i
move this here
kind of throws it all out of whack we
don't want to do that though so we'll
undo
and then this footage here
this is the original footage
i have it masked with a rectangle just
so that way it's got an alpha on the
background that there's nothing else
sticking out
as you can see there's a
very thin
border between
this wall and the outside i also wasn't
crazy about how fast it was originally
so i went ahead and decided to slow it
down a bit
i think it was by
yeah 0.3
but that's obviously
uh very optional
we also have a motion blur here that may
or may not be doing anything i just
wanted a little bit of a
almost like a fade effect between
the different animation frames but i
don't think that's actually doing much
and then to kind of blend it into the
scene
it was a little bit more washed out so
you always want to make sure that your
elements that you're
integrating into your scenes match the
uh the tone and hue and all that of the
scene that you're putting it in in this
case it's just a bunch of random paint
so
i i didn't take a whole lot of time to
do that i think i just
let's see
i turned down the saturation and
raise the lift a little so you know
minor minor transformations and one of
the things that always sells effects
is you want to kind of zoom in and see
okay how in focus is this because you
don't have something that you're putting
in that's super super sharp and super in
focus so i went ahead and blurred
the edges a little bit
uh just to make sure that
this looks like it belongs in the scene
all right and then of course that's like
i said funneling into a plane into a
planer tracker where it's being
projected into this
rectangle here
now this is where the real fun happens
so
up here are all the masks
oops i'm actually disconnecting them
there we go
so these masks here
all they do are simple
roto shapes
that cut out the parts that we don't
want
this mural to be on and that's the part
i was talking about where they
painstakingly went through and rotated
everything
that is that step i'm not going to bore
you with that i have a video on it that
i just made actually
and i'll put it in the little like
thingy that pops up up here in this area
or so so if you want to
learn how i am
rotoing in here i'm actually using the
same
technique as i talked about in that
video where i've
attached all these masks to a planar
transform node that i got from here so
that way those masks are kind of moving
along with
the with the video so that way you don't
have to spend as much time rotating it's
a little bit faster and luckily these
for the most part are all like flat
shapes
and they have just a little slight uh
soft edge on it
just to make everything blend real nice
then of course that's being merged these
two things are being merged this
uh collection of masks here is being
used as the mask for this merge node
so that way
they come together everything's cut out
and just the right way
that's an overview of how we did it so
let's do it let's do it again
let's do it
just like that look at that we're right
back at the beginning so the first thing
that i like to do of course is let's
look at this footage and
for the most part
the wall
remains
completely visible
so we don't have to worry too much about
where we put our
planar track so let's create and add a
planar tracker
and we'll funnel that in i'm actually
going to put that up here this time
and we want to make sure that
perspective is turned on because we it's
slight but we do have a little bit of a
perspective shift in here
and really any frame will do so i'm
going to use let's see around frame 67
and set that as the reference frame and
then we're going to make like i said
make sure perspective is
checked let's just draw ourselves
a square
in here where it won't become occluded
or go out of frame
and we'll just track
that's looking solid
and we'll we can
either go to the reference frame or just
hit go and then we'll track the other
direction
so let's see how that's looking
you always want to review the track make
sure it's looking good
i can kind of get in close
there might be a little
tiny bit of drift
but i think we're okay
you can always do it again try different
spots
but i think in this case we should be
good
so now we'll bring in our footage and
actually this time i'm going to use the
the rejected animation
the one that i decided not to go with
let's take a look here
that's actually pretty nifty i didn't
like how it kind of uh
it's a little too jittery it made it
look like i had done something wrong
now fusion tends to like it when you um
work on things all in the same
resolution so i'm just going to grab a
quick resize node
and make sure that that's the same
resolution
as the rest of our video cool
now what we want to do
there's other stuff that we can do to
our footage like color correcting it and
all that but we'll go ahead and
connect it to our
corner pin image this green button up
here
and while we're at it we'll go ahead and
add our merge node
we're going to plug the output of the
planar tracker into the foreground and
now we'll switch from track
to our corner pin
now of course
that is just not gonna do
so what we can do is grab these
sides here
and we want to try to line them up
to the perspective
of the rest of the video
now one of the things that i like to do
to make this a little easier is just go
to the
merge node and turn down the blend
so what i'll do is line it up to very
obvious
points
of perspective
and let's go ahead and scrub through and
see how that's looking
track wise it's holding on quite nicely
cool
and as far as like the
core
competencies of um doing this sort of
like planar track
and putting on the mural this is like
the
like 90 90 of it
so that is tracked to where it needs to
be and the only thing that's left is
actually to
uh mask it out properly
now just like on those like cooking
shows they're not going to wait around
for the cake to bake they already have
the cake ready to go
right here where is it there we go i've
copied the scene masks now
for
now since those scene masks were um
animated based on the previous
track that i had done i'm going to copy
my planner track down here
now
what you'd want to do of course and like
i said i mentioned in the other video
but we want to grab our planer tracker
switch over to track for a second create
a plane or transform
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and then switch it back to corner pin
and that planar transform will transform
these masks and make it a lot faster to
actually
rotate these shapes here so
you would want to of course
and
artistic flair and stuff but i went
around
anything that wasn't on this plane here
anything that like this ladder i think
it's a ladder looks like a ladder for a
giant
and then of course
down here and the person's face
and body and all that
so if i go in here and i
once i have all my masks
let me go ahead and put that in the
input of the planar transform
and funnel that into the mask of the
merge
oh my god oh my god oh my god no it's
okay all we need to do
is come in here
where was it where was it
oh yeah in the merge node we just apply
mask inverted
and look at that
we'll go ahead and
put this blend up now that is crazy
because what we haven't done is the
secret sauce
is just the uh overlay blend mode
and drop the opacity a little bit now it
kind of takes on the texture
of the wall
now one thing to keep in mind when
you're looking for animations to use in
this one of the things that
really sold those is they're all 2d
and the animations in the show were just
very well done
it's obvious that
the artists who created those animations
were working off of this footage and
they were integrating it beautifully
into
uh the environment
but it's the same concept we're just
projecting
some sort of animation onto the wall
now of course
um
i feel like it looks a little too it's
definitely a little too saturated
probably won't look right once we color
correct it because all of these
colors will get a whole lot more boosted
so as i had done before
and this is kind of to taste
we want to also look at shadows and
things and make sure that the shadows on
the
image that we're putting in match the
shadows of the ground
this can't be any darker than these
darkest shadows here
and especially if we zoom out and we
blur our eyes a little bit
it's looking pretty decent
but as you can see because of the
planar track that we did
i have very few keyframes here
now that is also helped by the fact that
the camera itself doesn't move very much
but
doing that
planar track first and then rotoscoping
definitely saves you a whole bunch of
time
so i'll just kind of leave this where it
is and we'll hop over to the color page
where
um
so this is still using the media out for
my other one but it's a very simple
grade there's not a whole
oops
it's not very impressive um it only took
like five minutes to like
uh you know
add contrast give it that kind of like
blue look
desaturate the shadows a bit
i also did a
a power window track on the
window there just to bring down
get some more of the detail back
in the clouds
that is how i almost feel like i'm
missing something but honestly that is
it we use the corner pin and adjust it
appropriately so it matches the
perspective of whatever surface we're
trying to put
our
image on and honestly the uh
the the part that takes the most time is
the roto
which is
oh so often the case
and of course you know i'm not going to
make you sit through all the rotoscoping
but luckily i actually lucked out i
didn't try to pick somebody who's
wearing a beanie
but it did and you know what that just
helps out
so much when it comes to rotoscoping
everybody should always be wearing hats
and life just becomes so much easier
so yeah like i said i knew this would be
kind of a quick one
i'm pretty sure you guys have gotten the
gist of this so yeah if there's any
details
i might have missed that you wished i
had gone over just leave a comment
but it is a very simple process and
of course
on the actual show
it is very likely that they're using a
much uh
more intense process
using that 3d camera solve rather than a
planar tracker which
planar trackers do an excellent job
um it might have just been
it might have just been
planar tracks
but
but i don't see marvel you know taking
the easy way out but i could be wrong
they could have actually used just
plainer tracks just kind of like how we
did it but a little bit more
intense because they have like a million
things you need to roto the only thing
that makes me suspicious is at the end
of that scene there's a part where one
of the
uh
one of the animations on the wall kind
of falls off and hits a van
and it really did look like
like a piece of geometry some 3d
geometry that actually like they did
like a
like a cloth simulation or something
like that on or just hand animated it
because it was pretty simple
so i don't know um that part in
particular makes me think it was a 3d
camera soft because
if you needed to integrate anything any
actual 3d elements into it you would
have already have that 3d camera saw
from the match movers they would have
already had that
so you know
i guess we'll have to just wait for the
vfx pretense
miss marvel
but anywho you know take this
information and go out and impress your
friends and get lots of likes and stuff
on instagram go conquer the world with
your cool vfx and if there's any other
techniques that you'd like me to stumble
through or even see if there's a way to
do
certain things inside of the free
version of resolve just let me know but
until next time be good to each other
and take care
[Music]
you